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Adventure quest trainer armor loader
Adventure quest trainer armor loader








adventure quest trainer armor loader

Haunting: A 6-hit standard spell that gets Elecomp to damageĭue to spellcaster lean being multiplicative, while Cryomancer Bloodmage has a stronger spell with no other boosts, the more additive boosts one has active, the stronger Ice Necromancer Cavalry becomes relatively speaking. The save is a +0 roll with (/Luk vs End/Luk) Ice Necromancer Cavalry gets Haunting, so it is generally regarded as the best of the armors.Įlevuln skill: 3-hit Spell-type skill (gets Elecomp to damage) that takes -50% to damage to inflict an Ice Elevuln of *(100+56*Elecomp)% for 3 turns. All the Necromancer Cavalry armors come with two skills: an Elevuln skill and one of Necomancer's skills. Since the recent update, spellcaster lean now boosts all spells by *1.375 damage instead of providing a boost to spells of the armor's element akin to elecomp. One of the handful of spellcaster lean armors in the game. Location: Valencia -> Golden Giftboxes -> UltraRare Shop For good synergy options see the weapons below. Additionally, Bloodzerker's toggle can "raise to skill level" the damage of several weapons with built in skills, effectively doubling their already high damage. These two combined make Bloodzerker significantly better than Vampire/Werewolf Beast Forms and slightly better than Werepyre Beast Form. Skill: Toggle type skill that locks your Normal Attacks to Fire and raises their damage to skill level (200% Melee), this costs 99 SP for Melee/Ranged and 197 SP for Magic per attack. The best Fire armor in the game if you don't plan on casting spells.įlavor Effect: Boosts Normal Attack damage by +20% additive (26.7% for Magic) at the cost of 87 HP per attack. Location: Darkovia Forest -> Werepyre Hideout Malicious Devil - Fire and Energy version. Become the Beast (Guardian Only) - Like the toggle for Bloodzerker listed below, with the three differences being you don't get locked for a specific element, you are forced to use Hybrid stats, and spells are boosted by +50%.Bloodlust (Toggle) - You can pay 15 HP to heal either 53 MP or 40 SP.Unstoppable (Passive) - Lets you break out of disabling statuses at the cost of some SP, with the first one being free.Lunar Vigor (Active) - A healing spell that uses Hybrid stats.Invigorating Rage (Passive) - Heal for 5% of the damage you deal (2.5% for spells and skills).Force of the Night (Toggle) - Lets you switch your stat requirements to STR, INT and LUK, whether you use a Melee or Magic weapon, as well as increasing Magic weapon damage by +1/3 making them on par with Melee weapons.Location: Darkovia Forest -> Werewolf Lair Golden Fang (Z-Tokens) - Light version (Water secondary). White Howler - Ice version (Earth secondary). Predator of the Night - Darkness version (Energy secondary). Rage Beast - Fire version (Wind secondary). No drop - Earth version (Light secondary). Snarl (Guardian Only) - Attempts to inflict Fear (3 turns, 33%) up to twice per turn (Two turns of Celerity count as one) on the opponent for good synergy with Eat Fear (See 0-proc weapons, Darkness category).Lycan Strength (Toggle) (Guardian Only) - Increases your STR by +50 at the cost of some SP.Lycan Reflexes (Toggle) - Increases your DEX by +50 at the cost of some MP.Werewolf is recommended for Warriors or Rangers, or Mages with a Fear Eater setup (see 0-proc Magic Weapons, Darkness category). Location: Darkovia Forest -> Vampire Castle Vampyro (Z-Tokens) - Fire version (Water secondary). Psionic Vampire - Energy version (Dark secondary). No drop - Darkness version (Wind secondary).īlue Blood - Water version (Light secondary).Ĭhthonian Count - Earth version (Ice secondary). Become the Beast (Guardian Only) - Like the toggle for Bloodzerker listed below, with the three differences being you don't get locked for a specific element, you get a damage penalty (-25% for Magic, -12.5% Melee / Ranged), and spells are boosted by +37.5%.

adventure quest trainer armor loader

Mesmerize (Guardian Only) - Attempts to inflict Control (100%) up to twice per turn (Two turns of Celerity count as one) on the opponent for a superb synergy with Love Potion (listed in the misc category).Eldritch Attunement - Heal 26.4 MP per turn.Ancient Wisdom (Toggle) (Guardian Only) - Increases your INT by +50 at the cost of some MP.Alluring Pressence (Toggle) - Increases your CHA by +50 at the cost of some MP.










Adventure quest trainer armor loader